Upcoming

  • t.b.c.

Published

  • Michaela Honauer, Danielle Wilde, and Eva Hornecker. 2020. Overcoming Reserve - Supporting Professional Appropriation of Interactive Costumes. In Proceedings of the 2020 on Designing Interactive Systems Conference (DIS ‘20). ACM, New York, NY, USA, 2189–2200. DOI: https://doi.org/10.1145/3357236.3395498 (BEST PAPER AWARD)
  • Michaela Honauer, Secil Uğur Yavuz, and Kristi Kuusk. 2020. WORM-E: An Interactive Toy Enriching Children’s Bodily and Social Play. In Companion Publication of the 2020 ACM on Designing Interactive Systems Conference (DIS’ 20 Companion). ACM, New York, NY, USA, 333–336. DOI: https://doi.org/10.1145/3393914.3395814
  • Michaela Honauer, Preetha Moorthy, and Eva Hornecker. 2019. Interactive Soft Toys for Infants and Toddlers – Design Recommendations for Age-appropriate Play. In Proceedings of the 2019 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY ‘19). ACM, New York, NY, USA, 12 pages. DOI: https://doi.org/10.1145/3311350.3347147
  • Florian Echtler, Michaela Honauer, Valérie Maquil, and Bernard Robben (Guest-Editors). 2018. Special Issue Tangible Interaction and its Applications. i-com. Journal of Interactive Media, Volume 17 (3). Berlin, Boston: Oldenbourg Wissenschaftsverlag. DOI (Editorial): https://doi.org/10.1515/icom-2018-0039
  • Michaela Honauer. 2018. Designing a Remote-Controlled Interactive Dance Costume. In Proceedings of the 5th International Conference on Movement Computing (MOCO’18), 6 pages. DOI: 10.1145/3212721.3212879
  • Pavel Karpashevich, Eva Hornecker, Michaela Honauer, and Pedro Sanches. 2018. Reinterpreting Schlemmer's Triadic Ballet: Interactive Costume for Unthinkable Movements. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI '18). ACM, New York, NY, USA, Paper 61, 13 pages. DOI: https://doi.org/10.1145/3173574.3173635
  • Michaela Honauer. 2018. Creating and Staging Interactive Costumes. In Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '18). ACM, New York, NY, USA, 718-720. DOI: https://doi.org/10.1145/3173225.3173343
  • Preetha Moorthy, Michaela Honauer, Eva Hornecker, and Andreas Mühlenberend. 2017. Hello world: a children's touch and feel books enhanced with DIY electronics. In Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia (MUM '17). ACM, New York, NY, USA, 481-488. DOI: https://doi.org/10.1145/3152832.3157811
  • Michaela Honauer, Christian Wiegert, Tahira Sohaib, Fernando Cárdenas Monsalve, Jing Zhao, Maike Alisha Effenberg, Milad Alshomary, and Eva Hornecker. 2017. Mermaids do not exist?: interactive costumes do!. In Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia (MUM '17). ACM, New York, NY, USA, 535-540. DOI: https://doi.org/10.1145/3152832.3156609
  • Aline Martinez, Michaela Honauer, Hauke Sandhaus and Eva Hornecker. 2017. Smart Textiles in the Performing Arts. In Textiles, Identity and Innovation. Proceedings of the 1st International Textile Design Conference (D_TEX 2017). Francis & Taylor, Lisbon, Portugal, 8 pages.
  • Tanja Döring, Marius Brade, Thomas Fröhlich, Michaela Honauer, Pascal Knierim, P. & Anke Reinschlüssel (2017). 10. Workshop Be-greifbare Interaktion. In Manuel Burghardt, Ralph Wimmer, Christian Wolff, and Christa Womser-Hacker, C. (Eds.), Mensch und Computer 2017 - Workshopband. Gesellschaft für Informatik e.V., Regensburg, Germany. DOI: https://doi.org/10.18420/muc2017-ws08-0424
  • Michaela Honauer. 2017. Designing Interactive Costumes: Challenges and Prospects to Integrate Computational Clothing in the Performing Arts. In Proceedings of the 2017 ACM Conference Companion Publication on Designing Interactive Systems (DIS '17 Companion). ACM, New York, NY, USA, 388-390. DOI: https://doi.org/10.1145/3064857.3079166
  • Michaela Honauer. 2017. Designing (Inter)Active Costumes for Professional Stages. In Stefan Schneegass and Oliver Amft (Eds.) Smart Textiles. Human–Computer Interaction Series. Springer International Publishing, Cham, Switzerland, 279-302. DOI: https://doi.org/10.1007/978-3-319-50124-6_13
  • Michaela Honauer, Patrick Tobias Fischer, Eva Hornecker, Julia Hahn, Bahar Akgün, Claire Dorweiler, Liese Endler, Yvonne Götzl, Muhammad Raisul Islam, Thomas Keßler, Djamel Merad, Preetha Moorthy, Thien Chinh Nguyen, Jie Qiu, and Marie Vogelmann. 2017. Dusk: Adaption and Perception in Interactive Theatre. In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA '17). ACM, New York, NY, USA, 1037-1045. DOI: https://doi.org/10.1145/3027063.3053334
  • Michaela Honauer and Eva Hornecker. 2015. Challenges for Creating and Staging Interactive Costumes for the Theatre Stage. In Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition (C&C '15). ACM, New York, NY, USA, 13-22. DOI=http://dx.doi.org/10.1145/2757226.2757242
  • Michaela Honauer and Eva Hornecker. 2014. Exploring Interactive Costumes. In Andreas Butz, Michael Koch, and Johann Schlichter (Eds.), Mensch & Computer 2014 - Workshopband. 6 pages.
  • Eva Hornecker, Michaela Honauer, and Luigina Ciolfi. 2014. Exploring Historical Cemeteries as a Site for Technological Augmentation. In Proceedings of the Irish Human Computer Interaction Conference (iHCI‘2014). Dublin City University, Dublin, Ireland, 93-96.
  • Eva Hornecker, Luigina Ciolfi, and Michaela Honauer. 2014. Technology Augmentation of Historic Cemeteries – A Cross-Site Comparison. Work in Progress Poster at 8th International Conference on Tangible, Embedded and Embodied Interaction (TEI‘14). Munich, Germany.
  • Michaela Honauer. 2013. Designing Device-less Interaction A Tracking Framework for Media Art and Design. In Susanne Boll, Susanne Maaß, and Rainer Malaka (Eds.), Mensch & Computer 2013 - Workshopband. Oldenbourg Verlag, Munich, Germany, 535-538.
  • Michaela Honauer and Jens Geelhaar. 2012. Designing Natural User Interfaces with Depth Sensing Technologies like the Kinect Sensor - A Tracking Framework for Artists and Designers. In Khaldoun Zreik and Robin Gareus (Eds.), PostDigital Art - Proceedings of the 3rd Computer Art Congress. Europia Productions, Paris, France, 69-74.

Upcoming

  • t.b.c.

Finished

  • Project Exhibition, "WORM-E", DIS Conference Demo Session, Online, July 2020
  • Project Exhibition, "WORM-E", Fuorisalone Digital (Milan Design Week), Online, June 2020
  • Performance with interactive Costume for FullDome-Projection, "Seeds", FullDome Festival Jena, Germany, May 2019
  • Ballet with interactive Mermaids Costumes, "The Little Mermaid", Landestheater Gera, Germany, May 2018
  • Ballet with interactive Mermaids Costumes, "The Little Mermaid", Landestheater Altenburg, Germany, January 2018
  • Costume Exhibition “Mermaids Costumes“, MUM Conference Arts Track, Stuttgart, Germany, November 2017
  • Ballet with interactive Mermaids Costumes, "The Little Mermaid", Landestheater Altenburg, Germany, June 2017
  • Costume Exhibition “Mermaids Costumes“, winterwerkschau Bauhaus-Universität Weimar, Germany, February 2017
  • Ballet with interactive Mermaids Costumes, Werkstatt Kinder- & Jugendballett, Gera, Germany, January 2017
  • Project Exhibition “Costumes & Sensors“, WISP Festival, Leipzig, Germany, November 2016
  • Project Exhibition “Costumes & Sensors“, summaery Bauhaus-Universität Weimar, Germany, July 2016
  • Interactive Theatre Performance “Dusk”, Bauhaus-Universität Weimar, Germany, March 2015
  • Costume Exhibition “Exploring Interactive Costumes”, Wear-IT Festival Berlin, Germany, October 2014
  • Interactive Dance Performance “Magic“, Cucuma Festival, Gotha, Germany, August 2014
  • Project Exhibition “Exploring Interactive Costumes”, summaery Bauhaus-Universität Weimar, Germany, July 2014
  • Interactive Demo “KinectA“, MuC - Interaktive Vielfalt (German HCI), Bremen, Germany, September 2013
  • VJ Dance Performance “Apachen“, Cucuma Festival, Gotha, Germany, August 2013
  • Interactive Demo “KinectA“, summaery MediaArt&Design Award Bauhaus-Universität Weimar, Germany, July 2012
  • Interactive Dance Performance “Sensation“, Cucuma Festival, Gotha, Germany, August 2011
  • Video Dance Performance “Dancing Lotte“, Cucuma Festival, Gotha, Germany, August 2008

Upcoming

  • t.b.c.

Finished

  • Talk, Overcoming Reserve - Supporting Professional Appropriation of Interactive Costumes, Conference on Designing Interactive Systems (DIS ‘20), Online, July 2020
  • Talk, Interactive Soft Toys for Infants and Toddlers – Design Recommendations for Age-appropriate Play, Conference on Computer-Human Interaction in Play (CHI PLAY '19), Barcelona, Spain, October 2019
  • Talk, The Future of Costuming, Theatre and Technology – the 14th Congress of the Association for Theatre Sciences (Gesellschaft für Theaterwissesnchaften), Düsseldorf, Germany, November 2018
  • Workshop, Designing new concepts for interactive textiles and children, together with Seçil Uğur Yavuz, unibz Free University of Bolzano Faculty of Art and Design, Bolzano, Italy, July 2018
  • Moderation, Young Bauhaus Research Conference [dis]solving boundaries, together with Srdjan Mandic and Igor Kavrakov, Bauhaus-Universität Weimar, Weimar, Germany, July 2018
  • Poster Presentation, Conference on Movement Computing (MOCO’18), Genoa, Italy, June 2018
  • Workshop, DIY in HCI – Crafting Electronic Textiles, Bauhaus-Universität Weimar, Weimar, Germany, April 2018
  • Paper Presentation, Graduate Student Consortium, Conference on Tangible, Embedded and Embodied Interaction (TEI'18), Stockholm, Sweden, March 2018
  • Workshop, Co-e-knitting - creating electronic wearable accessories for your clothing by knitting without needles, together with Seçil Uğur Yavuz and Alastair Fuad-Luke, FabLab BITZ, Bolzano, Italy, March 2018
  • Talk, FabLab BITZ, Bolzano, Italy, March 2018
  • Talk, SmartTex Network, Symposium, Weimar, Germany, December 2017
  • Paper Presentation, International Textile Design Conference (D_TEX'17), Lisbon, Portugal, November 2017
  • Paper Presentation, Doctoral Consortium, Conference on Designing Interactive Systems (DIS'17), Edinburgh, Scotland, UK, June 2017
  • Workshop, Prototyping in HCI - Combining 3D Printing with Wearable-Design, together with Patrick Tobias Fischer and Julia Danckwerth, Bauhaus-Universität Weimar, Weimar, Germany, April 2017
  • Workshop, Lighted Pouch, Wisp Festival for Arts & Technology & Communication, Leipzig, Germany, November 2016
  • Talk, SmartTex Network, Workshop, Weimar, Germany, October 2016
  • Paper Presentation, Workshop Be-Greifbare Interaktion, Conference Mensch & Computer 2014, Munich, Germany, August 2014
  • Paper Presentation, 3rd Computer Art Congress, Paris, France, November 2012