Curiosity, questioning, and time management are my most important tools

My research interest is very much into e-textiles and wearables. My PhD research is focusing on performative wearables and interactive costumes. Other projects I am involved in aim at textile-based interactive applications for children and working garments for different professions. Based on my background in HCI, my primary focus is on the investigation of how potential users adapt to and may benefit from a new interaction concept rather than just searching for technological inventions. That’s why I prefer practice-led and practice-based approaches, qualitative methods, interdisciplinary collaborations, and working closely with stakeholders.

My further research interests are in textile-based sensors and actuators, body-worn technologies, interactive multi-media performances, smart textiles for interior design, embodied interaction, social and cultural processes in collaborative work and interdisciplinary teams. My prefered methods and methodologies are ethnographic-oriented action research, research in and through design, participatory and user-centred design, grounded theory, qualitative content analysis and thematic analysis.
Talks, Publications, and Research Proposals
Contributing to enhance human-computer interaction.

Exploring how computation
can improve life

Interdisciplinary Collaboration, Applied Research, and Mixed-Method Evaluation
The research interest guides the approach.

Learning is all about making your own experiences

As a teaching assistant in HCI, I am used to train small groups of interdisciplinary and international students, ranging from computer science and engineering over media art and design to product design. The student projects are very practice-oriented, and after an introductory period of theoretical knowledge transfer, the major focus lies on learning by doing, accompanied by user evaluations. Beyond, I am also experienced in teaching larger student groups in basic and advanced HCI methods and theories. I am trained in university didactics and prefer to make use of teaching methods that often go beyond the traditional teacher-up-front style.

From a constructivist perspective, I offer content and methods that help students to construct their own knowledge. For practical knowledge transfer this is even more important: I cannot just tell what a variable and a function is - you need to leran programming for a better understanding of these concepts. I cannot just show how to knit - you need to train it for crafting advanced patterns. I cannot just explain how to conduct a good interview - you need to do it repeatedly to get more confidence.

Guiding students to
shape the future

Theories, Methods, and Techniques
Balancing theoretical and practical education.
Workshops, Lectures, and Thesis Supervision
Knowledge transfer is a back and forth between student and teacher.

Good design is the symbiosis of aesthetics and function

I consider myself as an interaction, e-textile, and wearable costume designer. I have a background in media art and design. My journey began as a graphic and web designer. During my studies I did a lot of motion graphics, 2D animations, and video post-production. For more than ten years, I started VJ-ing, creating visuals for dance performances, and I learned programming in order to design more sophisticated and generative contents. With the release of the Kinect sensor, I started creating interactive visuals and installations. At a certain moment, sensing dance motions seemed to be more natural when tracked directly onto the moving body - this is how I started with electronics and integrating contemporary technologies into stage costumes.

Beyond the performing arts, I believe e-textiles and wearables have a lot of potential to enhance our lives because textile materials are everywhere and we wear clothes, jewellery, accessories, and shoes everyday. So, for communication with others, for living healthier, for entertainment etc. - why shouldn’t we re-use what exists anyway? Good interaction design is the key and everything starts with a promising concept. Understanding humans, their life contexts, and how they use technology is essential for designing interaction. That’s why my design works are closely related to my HCI research activities.
Customized Concepts, E-Textile Designs, and Artistic Applications
Translating ideas into individual concept designs.

If you really want,
everything is possible

Interaction Design, Engineering, and Product Development
Realizing real-world applications step by step.